PetKeeper
Version 0.1.13 · Windows
Download PetKeeper
Installing
- Unzip PetKeeper-Setup.zip anywhere.
- Run PetKeeperLauncher.exe — it downloads the game and keeps it up to date.
- Press Play.
What's new
PetKeeper — latest update
• Barrels around the world can be smashed with any weapon, tool, fist or spell. Each spills a few random materials from its land (driftwood and shells on the coast, sulfur and ember ore in the Cinderfall…) and is back a few minutes later. Barrels you build for storage are safe.
• Quiver trees in the Sunscorch Dunes can now be chopped for wood and fibre, and you can walk right up to their trunks.
• Trees block you at the trunk instead of a wide circle around them.
• Walls between you and the camera now fade almost completely, timber beams included.
• New mining sounds: real pickaxe-on-rock hits and crumbling breaks, the same for every rock. Ore veins sound heavier the higher their tier, and crystals crack like glass.
• New chopping and tree-fall sounds, and a softer sound when you pick things up.
• Trees no longer throw gold "coin" flakes. Charred trees spit embers, dead trees splinter and cacti burst green.
• Waystones: a fast-travel stone in every region. Walk up to one to attune to it, then press E at any waystone to travel between the ones you've found.
• Earth staffs: the boulder now rolls up and down hills instead of breaking on the first slope.
• New staff and wand cast sounds: an airy whoosh for arcane, a rumble of stone for earth and a rushing splash for water.
• Sound and music! Combat, gathering, footsteps, menus, pickups and more now have sound effects.
• Ambient sound for each area: birds by day, crickets at night, wind in the snow, waves by the sea, crackling fires and bubbling lava.
• Music that fits where you are, with battle and boss music when monsters come for you.
• New Music, Effects and Ambience volume sliders in Settings.
Earlier:
• Dodge roll: press Space to roll the way you're moving (or facing). You can't be hit for most of the roll.
• Pets are no longer hurt by area attacks (boss slams, waves and breath).
• You can sleep with monsters much closer: only one within 6 m keeps you awake (was 14 m).
Also new recently:
• Redfang Isle, south-west across the sea: a war camp with raider guards and their warlord, Skarn the Redfang.
• Dungeons match their land, outside and in: crypt, barrow, sandstone tomb, ice cave, sea grotto and magma catacomb.
• Veilfall's waterfall, Mount Cinder's lava lake and lava flows, new campfires, the rebuilt Ember Shrine.
PetKeeper — latest update
• Barrels around the world can be smashed with any weapon, tool, fist or spell. Each spills a few random materials from its land (driftwood and shells on the coast, sulfur and ember ore in the Cinderfall…) and is back a few minutes later. Barrels you build for storage are safe.
• Quiver trees in the Sunscorch Dunes can now be chopped for wood and fibre, and you can walk right up to their trunks.
• Trees block you at the trunk instead of a wide circle around them.
• Walls between you and the camera now fade almost completely, timber beams included.
• New mining sounds: real pickaxe-on-rock hits and crumbling breaks, the same for every rock. Ore veins sound heavier the higher their tier, and crystals crack like glass.
• New chopping and tree-fall sounds, and a softer sound when you pick things up.
• Trees no longer throw gold "coin" flakes. Charred trees spit embers, dead trees splinter and cacti burst green.
• Waystones: a fast-travel stone in every region. Walk up to one to attune to it, then press E at any waystone to travel between the ones you've found.
• Earth staffs: the boulder now rolls up and down hills instead of breaking on the first slope.
• New staff and wand cast sounds: an airy whoosh for arcane, a rumble of stone for earth and a rushing splash for water.
• Sound and music! Combat, gathering, footsteps, menus, pickups and more now have sound effects.
• Ambient sound for each area: birds by day, crickets at night, wind in the snow, waves by the sea, crackling fires and bubbling lava.
• Music that fits where you are, with battle and boss music when monsters come for you.
• New Music, Effects and Ambience volume sliders in Settings.
Earlier:
• Dodge roll: press Space to roll the way you're moving (or facing). You can't be hit for most of the roll.
• Pets are no longer hurt by area attacks (boss slams, waves and breath).
• You can sleep with monsters much closer: only one within 6 m keeps you awake (was 14 m).
Also new recently:
• Redfang Isle, south-west across the sea: a war camp with raider guards and their warlord, Skarn the Redfang.
• Dungeons match their land, outside and in: crypt, barrow, sandstone tomb, ice cave, sea grotto and magma catacomb.
• Veilfall's waterfall, Mount Cinder's lava lake and lava flows, new campfires, the rebuilt Ember Shrine.